Pick 4 Lottery Systems – Guaranteed Success or Failure With Hot Cold and Overdue Filters?

Throughout the history of the Pick 4 Lottery players worldwide have searched for lottery systems that would predict future winning numbers. The basic goal for Pick 4 lottery players is to correctly calculate ahead of time the next four digits in exact order that will be drawn in the next few drawings. The winning Pick 4 numbers in exact order range from 0000 to 9999 for 10,000 numbers to pick from.

The drawing process creates these four digits into a composite winning Pick 4 number by the traditional ball and container method or with computer generated numbers. Drawn one digit at a time, the four individual digits drawn produce the winning number such as 1 – 2 – 3 – 4. In most Pick 4 Lotteries the payoff is a set amount of money. In the United States the majority of these lotteries set the payoff for one $1.00 Straight Ticket for correctly matching the order of the four digits at $5,000. There is also the box ticket option that allows the player to win by matching the winning Pick 4 number in ANY ORDER.

For years many players have depended on filters to help them choose their winning numbers to play. The belief is that past performances help players to choose the digits that make up the next winning Pick 4 number. The usual old standard filters most Pick 4 lottery systems offer lottery players rely on hot numbers (digits), cold numbers (digits), and overdue numbers (digits). By searching through the previous drawn Pick 4 numbers over a predetermined amount of drawings lottery players sort the individual digits into these three categories depending upon how often they have been drawn or not.

The “hot” digits (0 – 9) have been drawn the most number of times during the given number of predetermined draws selected. The “cold” digits have been drawn a lesser amount of times. The “overdue” digits have been drawn the least amount of times or not at all during the selected amount of drawings. Next, the player or computer counts and sorts the digits into each of these defined categories from the data that was entered into the program.

Pick 4 lottery systems on the internet either provide this process at no cost or the Pick 4 player can purchase the software program that produces the results based on these three categories.

On November 1, 2010, I decided to take advantage of one free program offered by one of the lottery websites for the Illinois Pick 4 Lottery – one for the midday drawing and one for the evening drawing. My goal was to test this lottery system for its ability to produce winning Pick 4 numbers. The free program used the simplest very basic filters of hot numbers, cold numbers, and overdue numbers. I selected one 50-draw sample for each of the midday and evening Illinois Pick 4 Lottery drawings. This represented drawings from September 13, 2010 through Monday, November 1, 2010. My plan was to test the results for the next 30 day drawings.

For the Midday drawings the computer gave me the following – the top three hot numbers were 9, 1, and 6; the top three cold numbers were 4, 8, and 2; and the top three overdue numbers were 0, 8, and 4. The computer then processed all this information and gave me the ten computer generated combination’s that I had requested for play in the midday Illinois Pick 4 Lottery drawings.

Similarly, the evening drawing results were – the top three hot numbers were 6, 3, and 2; the top three cold numbers were 4, 0, and 5; and the top three overdue numbers were 4, 2, and 8. Likewise the computer produced ten combination’s for me to play over the next thirty day drawings.

In any case, by using these filters there is a real likelihood that the computer system eliminates digits (0 – 9) from your play list by collecting the top three digits in each of the three categories. In the best possible scenario, the lottery system would eliminate only one digit. The most likely reality is that three of the ten digits will be eliminated from your play list. In the midday drawings 3, 5, and 7 were eliminated. In the evening drawings 1, 7, and 9 were eliminated.

Rarely does the lottery system mention the eliminated digits, nor does the Pick 4 player think about the eliminated digits. It is just an acceptable part of the process. On December 2, 2010, I went back to check the results for the last 30 day drawings for the midday and evening Illinois Pick 4 Lottery. The results were a complete failure. There were zero winners.

But here was the shocker-in each of the midday and evening drawings 80 percent of the winning numbers became an “automatic loser” for the Pick 4 player because they contained one or more of the eliminated digits from each group. Twenty-four out of thirty drawn numbers became an automatic loser as soon as one of the eliminated digits was drawn. The player was only playing at 20 percent capacity to become a winner at this point and time. It doesn’t make any difference what lottery system the player would use because it is all based on the same inserted information, namely the numbers of the previous fifty draws, the summation of the results based on the three filters of hot numbers, cold numbers, and overdue numbers.

What Pick 4 players might not realize is that for each eliminated digit from their Pick 4 play, they eliminate 1152 possible winning straight orders from the 10,000 total winning numbers. In each of these cases this number has to be multiplied by 3. Now you have 3456 automatic losers to begin with.

When Pick 4 players use these filters, no matter how many draws are involved and no matter how many numbers players request to play…. is it a success or failure if the player automatically eliminates over one third of all possible winning Pick 4 numbers? Should players find a Pick 4 lottery system that doesn’t eliminate any numbers at all? Do Pick 4 lottery systems with filters such as hot, cold, and overdue numbers guarantee success or failure for Pick 4 players?

The Secrets of Laying the Fives and Nines

Pssst…! Wanna know a secret?

How about the secret of laying the fives and nines?

You won’t see a lot of bettors laying the five or nine, as most of the lay bets go behind the fours and tens. Plus, the 5% vig (on winnings) charged on lay bets seems to reserve lay bets only for the 4’s and 10’s.

Wanna know the secrets that craps pros use to make money laying the fives and nines?

Let’s find out!

The key to profits lie in asking the dealers for something that is not normally available. For example, when you lay the five or nine for $45 you win $30 at 2:3 odds -minus the $2 vig, so you only get $28 back. Since 5% of $30 is $1.50, you might try asking the dealer if you can pay $1 vig instead of $2 for the same bet. That extra dollar is certainly better off in your pocket than the casino’s!

You can also try to lay the five and nine for $56 plus $1 vig. A $56 bet will return $38, which is $2 short of the $40 limit (bet $60, get $40) which starts the $2 vig. Remember, all you have to do is ask the dealer if you can make a lay bet for a certain amount. The worst that can happen is that he’ll say no. The whole purpose of betting this way is to maximize your profits by getting as close to the $2 vig limit while still only paying $1. To do this, you need to get your lay bet payoff in the $35 to $40 range.

You have to be careful about the way you word your bets. For example, if you lay the nine for $56 plus $1 vig, you can’t say “$57 no nine”, as they might charge you an extra dollar. Make sure they know that you want the bet to be for $56 plus $1 vig.

You should also be able to split your lay bets. Instead of laying the nine for $54, for example, ask the friendly dealer if you can lay $27 each against the five and nine, and still only pay $1 vig. This will give you an extra chance because you can win both numbers together, but you can’t lose them both at the same time.

The next time you try laying numbers, try to get a better bet than advertised. You have nothing to lose by trying this. You’ll gain extra money, increased comps, and the satisfaction that you are getting the very best bet that you can make!

Pssst…! Now you know the secrets of laying the fives and nines!

The Crapshooter © 2005 by Larry Edell

How to Win the Pick 3 Doubles System

Amongst all state-operated lotteries now in the United States, the Pick 3 lotto is probably the simplest to play, and yes, even the easiest to win. If you know what you’re doing you can make playing it an investment-no, it cannot be something that will replace your job but it can be an additional source of income. There is such a thing as the Pick 3 Doubles system which most deem as an effective system to bet on to win the lottery. And it’s not just according to different players’ experience; it’s mathematically proven, too. But again, emphasis is on the phrase “if you know what you’re doing.” Before you know how to win the game, however, you must first know what the whole system is all about.

With the Pick 3 lottery there are exactly a thousand number combinations you can choose from. The digits are of course from 0 to 9, and the combinations from 0-0-0 to 9-9-9. We have three types of combinations: the unmatched, doubles, and triples. The unmatched combination contains three unique digits, say, 7-8-9; the doubles combination contains two matching digits out of the three, like 2-4-4, while the triples-you guessed it-contain digits which all match, like 7-7-7.

The Pick 3 lotto pays for numbers correctly guessed or predicted as “straight,” meaning the numbers drawn in the exact order played. 1-2-3 is just that; it’s 1-2-3, nothing else. Another variety is the “boxed” method, meaning a combination’s digits can win regardless of the order. If 7-7-8 is the combination drawn, for example, 7-8-7 and 8-7-7 are just as much winners. The idea is whatever numbers are inside the “box,” regardless of their order, those are the winning numbers. Those are the basic mechanics of the Pick 3 lottery.

Notice the last combination stated as an example above. It’s a doubles combination and if you analyze the probability of that combination winning in the boxed method, that’s high. The statistics are these out of a thousand possible combinations: with an unmatched combination, there are 720 straight numbers or 72% of the total, 120 of them if boxed; with doubles, there are 270 straight numbers or 27% of the total, 90 of them if boxed; and, with triples, there are 10 straight numbers only or 1% of the total, none of them, evidently, can be boxed.

What do you do now with these pieces of information? And what about the aforementioned Pick 3 Doubles system? Here’s what (and don’t even try to decipher the formulae and analyses behind them; they are more complicated than they seem so better leave them alone):

Track drawings regularly and decide whether an unmatched combination or a doubles will be drawn. Deciding to pick only between the two types of combinations can easily eliminate a lot of numbers to choose from. (Obviously a triples combination is a bad bet as it comes only 1% of the time.) You don’t have to choose between an unmatched combination and a doubles but you’ll find that the gains improve greatly when you do so correctly.

A doubles combination tends to come in clusters, so you should watch for a series of 3-5 drawings. Unmatched draws, on the other hand, tend to end with several doubles combinations. A doubles repeating two of its digits averages once in every 20-25 draws. If you’re positive about a doubles being due, go ahead and play all three of its variation. That’s the Pick 3 Doubles system for you and with this knowledge hopefully your chances of winning will improve greatly.

Craps, a Table Game That’s So Mis-Understood Is Easy to Learn and Play – Here’s How

Many players avoid the casino game of craps at first because the large oval shaped table with numerous betting options seems a bit intimidating to table game players. Craps is actually easy to learn and fun to play, and here’s how:

Start at a five dollar minimum table. You’ll usually find them during non-peak hours. I recommend a buy-in at least 20X the table minimum. A button on the table will read ON or OFF. When it is in the OFF position, place your money on the table and ask the dealer for $5 chips. You will see seasoned players making various wagers. The most popular is the PASS LINE bet. Place a chip(s) in that area in front of you. When you hear the dealer shout “COMMIN’ OUT” that’s when the excitement starts and the designated SHOOTER will toss two dice. Here are the wagering choices:

Pass Line

If the shooter rolls a 7 or 11 on the first roll, you win even money. If a 2, 3, or 12 appear, you lose. Any other number, 4, 5, 6, 8, 9, or 10 becomes your POINT. A dealer will mark the point number with the ON button indicating game in progress. In order for you to win, the shooter must roll the point number before he or she rolls a 7. If a 7 appears before the point, the house wins. No other numbers matter on this wager, no matter how long it takes. The game will end only if a point or 7 is rolled.

Odds Bet

This is a wager every pass line bettor should take advantage of because it pays off in TRUE ODDS and has no house edge. If a point number is rolled, you will have the opportunity to take odds on that bet by placing an additional wager behind your pass line bet. Most casinos allow a double odds bet. For example, let’s say 4 is the point. There are three ways to win with the 4: 3 and 1, 2 and 2, or 1 and 3. However there are six ways to lose with a 7: 4 and 3, 5 and 2, 6 and 1, 3 and 4, 2 and 5, 1 and 6.Thus, 6/3 is a two to one payout. Your $10 double odds wager will earn you $20 plus your pass line bet if you win.

Don’t Pass

A very small percentage of players use this option. It works the exact opposite of the pass line. Here you are betting that the shooter will lose the roll. A wager on the don’t pass line will win if the come out shooter rolls a 2 or 3, push (no win/no loss) with a 12, lose if a 7 or 11 is rolled. Odds bets are available however your chances of winning are greater than losing, so you have to lay the odds instead of taking them. If a point is rolled such as 4, you win if a 7 is rolled first. This time 3/6 is a one to two payout so you would have to put up $20 to win $10 plus the don’t pass wager.

Be forewarned that only about 2% of players play the don’t pass, AKA wrong bettor. You will not have many friends at the table when betting wrong.

Come Bets

Come bets work the same way as a pass line bet but can only be made after a point is established. A 7 or 11 wins, a 2, 3, or 12 loses. Any other number becomes your come point and must be rolled before a 7 for you to win. You can also take true odds on your come point after the dealer moves your chip(s) to the appropriate number box. This wager is independent of the pass line wager and your come point may be other than your pass line point. Thus, if the shooter makes his or her pass line point, the game ends but your come point wagers remain active. If a 7 is rolled during the next come out roll, you lose the come bet but your odds are returned to you.

Don’t Come Bets

This play works the same way as a don’t pass wager after a point is established. You may also lay true odds. You want the 7 to be rolled before the don’t come point. Here is the one big exception on a don’t come bet: should the shooter win his or her pass line wager, and the don’t come point is made on the next come out roll, You not only lose your wager but your odds bet as well.

Place Bets

A wager on one or more point numbers (4, 5, 6, 8, 9, and 10). The bet(s) win if the number repeats before a 7 is rolled and lose if a 7 appears first. Payoffs are: 6, 8- pays 7/6, 5, 9- pays 7/5, 4, and 10- pay 9/5.

Buy and Lay Bets

A buy bet is the same as a place bet except you pay a five percent commission to the house when you make the bet but you are paid in true odds if you win. Payoffs are: 6, 8 pays 6/5, 5, 9 pays 3/2, 4, and 10 pay 2/1. A lay bet is the exact opposite of the buy bet. You must bet more to win less because your chances of winning are greater than losing.

Good Luck!

Roulette Software – Can You Win Using It?

Roulette is a mathematically perfect game. It is important that anyone playing the game remembers that. Roulette systems and scams have been present almost as long as the game itself, and the roulette wheel has seen them all off. Unlike games like blackjack where casinos can alter the rules by bringing in more decks or introducing the shuffle earlier, roulette is purely you against the ball and wheel, with 37 or 38 possible outcomes each spin depending on the type of roulette wheel you are playing at. The casinos don’t need to change anything.

The latest craze is roulette software. The advent of online casinos has seen the availability of roulette only a click away. This availability has led to a new wave of scams, software that can predict where the ball will finish. These programmes rely on nothing more than the same principle than a human being does when viewing the past numbers that a roulette wheel has generated. You enter the last number drawn and the software calculates where to place your bet. This will be based on number patterns of how the previous roulette spins happened nothing else.

Online casino roulette is driven by a RNG, random number generator. By law these have to meet two criteria, each number must have an equal chance of being drawn randomly and each number must be drawn independently of every other number picked. As an example if a RNG was set to draw the numbers 1,2 and 3 and the first two numbers out were 1 and 2, the next number must be 3? Rule one, each number must have the same chance of being chosen, rule 2 the previous draws do not have a bearing on the next number drawn. That way we can never know what the next number will be.

As a professional gambler who has tried many roulette systems, including software, the likelihood of any software beating the casino is very rare. If it did the casinos would soon go bust, change the game or even remove it all together.

Do not be scammed by sales copy. Learn more about roulette and scam systems at the site in my author bio. If you know anyone who enjoys roulette particularly online please recommend this article.

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